Four systems we're designing to make permanent life in space actually work. Here's what we're building and why.
You can't build big things in space if you have to launch them in one piece. Fairings have size limits. Rockets have mass limits. The only way to build truly large orbital structures is to assemble them up there.
We're designing modular construction platforms for LEO. Robotic arms, precision docking systems, and autonomous assembly rigs that will build structures too large or too complex to survive launch. Think of a drydock, but at 7.8 km/s. Swap out tooling modules depending on the job. Build a deep-space vehicle one month, expand a habitat the next.
This is still in the architecture phase. We're modelling structural loads, docking tolerances, and assembly sequences. The physics works. Now we need to prove the engineering.
Everything we want to do starts with getting mass to orbit affordably. That's still the bottleneck. If launch costs stay where they are, space infrastructure remains a fantasy. So we have to solve this problem too.
We're developing vehicle architectures optimised for one thing: moving cargo. Not prestige payloads. Not crew capsules. Mass. As much as possible, as often as possible, as cheaply as possible. Our target is 72-hour turnarounds with full reuse and zero refurbishment between flights.
We're not trying to make spaceflight exciting. We're trying to make it boring. Boring means it works. Boring means it's routine. And routine is exactly what infrastructure needs.
Right now, every mission beyond LEO is a one-shot deal. You launch everything you need from Earth, and if you forgot something, that's it. That's not infrastructure. That's expedition planning. We want to change that.
We're architecting a network of autonomous cargo tugs running regular routes between Earth orbit and the Moon. Staging points where missions can resupply and where crews transfer between vehicles without returning to Earth first.
The economics are transformative. When you can resupply in orbit, your mission planning changes completely. A lunar surface mission drops from roughly $2B to under $400M. That's the difference between "someday" and "next quarter."
The ISS is incredible engineering. But it's a laboratory, not a home. If we want people to live in space for years, not weeks, we need places actually designed for human life.
We're designing habitats with private quarters that have actual doors. Communal areas where you can share a meal. Labs. Greenhouses growing real food. Simulated gravity from rotation so your bones don't dissolve over a two-year tour.
First-generation designs are for crews of about 20, with an architecture that scales to 200. Every system is closed-loop. Water recycling targeting 98% efficiency. Air revitalisation using bioregenerative systems. These habitats are being designed to run for years without resupply, though our logistics network means they won't have to.
Everything on this page is in active development. Some of it is architecture-stage. Some of it is early modelling. None of it exists in orbit yet. That's the whole point. We're raising capital to turn these designs into hardware. If you're an investor, engineer, or potential partner, we'd love to talk.